AI Insights · Timothy · October 2022
Top Down Games on iOS in Italy: Q3 2022 Performance
Discover how the top 5 top-down games performed on iOS in Italy during Q3 2022, highlighting trends in downloads, revenue, and active users.
During the third quarter of 2022, the top-down games category on iOS in Italy saw varying trends in downloads, revenue, and active users. Let's dive into the performance of the top 5 games: Brawl Stars, Diablo Immortal, Clash Royale, Top Eleven Be a Soccer Manager, and Candy Crush Soda Saga.
Brawl Stars experienced fluctuations in its weekly revenue, peaking at around $45.7K in early July and $44.3K in early September, while the lowest revenue was approximately $19.9K at the end of September. Weekly downloads ranged from 5.5K to 8K, showing slight dips and rises throughout the quarter. Active users started at 235.8K in late June and saw a slight decline, ending the quarter at 207.3K.
Diablo Immortal saw its highest revenue around $48.9K in early July, with a noticeable decline to approximately $11.6K by the end of September. Weekly downloads peaked at 5.9K mid-July, then stabilized around 2.4K by the end of the quarter. Active users started at 49.1K in late June and ended at 28.8K, showing a downward trend.
Clash Royale maintained a relatively steady revenue, peaking at around $48.8K in early August and $42.6K in early September. Downloads showed an upward trend towards the end of the quarter, reaching approximately 7.8K. Active users fluctuated but ended on a high note, increasing from 588.5K in late June to 640.7K by the end of September.
Top Eleven Be a Soccer Manager saw weekly revenue peaking at around $25.3K in late June and stabilizing around $19.2K by the end of September. Weekly downloads remained relatively consistent, fluctuating between 1.4K and 2.7K. Active users started at 20.1K and ended the quarter at around 19.5K, showing a slight decline.
Candy Crush Soda Saga had a steady revenue stream, with weekly earnings ranging from $16.5K to $21.1K. Downloads fluctuated slightly, with peaks around 1.6K in mid-July and stabilizing at approximately 1.3K by the end of September. Active users remained fairly stable, averaging around 42K throughout the quarter.
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